Credit Where It's Due

The plot generator you see below was developed based on the Pulp Adventure Generator published in Modern Dispatch #42. This generator was first developed for my own use, but when I asked him, Gareth Skarka courteously allowed me to publish it. For that I'm very grateful and I hope you will support him and his work by visiting his personal website or that of Adamant Entertainment.

Instructions

As you scroll down this page you will notice that a plot has already been generated for you. If you don't like it just refresh the page. It's a s simple as that. You can't save it to a local file right now, so you'll either have to print it or copy/paste it.

Plot Material

the Villain

the Fiendish Plot

the Main Location

the Hook

First 1500 Words

Rules

  1. First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved--something the hero has to cope with.
  2. the hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)
  3. Introduce ALL the other characters as soon as possible. Bring them on in action.
  4. Hero's endevours land him in an actual physical conflict near the end of the first 1500 words.
  5. Near the end of first 1500 words, there is a complete surprise twist in the plot development.

Supporting Characters

Action Sequence

Plot Twist

Section Questions

  • SO FAR: Does it have SUSPENSE?
  • Is there a MENACE to the hero?
  • Does everything happen logically?

Second 1500 Words

Rules

  1. Shovel more grief onto the hero.
  2. Hero, being heroic, struggles, and his struggles lead up to:
  3. Another physical conflict.
  4. A surprising plot twist to end the 1500 words.

Action Sequence

Plot Twist

Section Questions

  • NOW: Does second part have SUSPENSE?
  • Does the MENACE grow like a black cloud?
  • Is the hero getting it in the neck?
  • Is the second part logical?

Third 1500 Words

Rules

  1. Shovel the grief onto the hero.
  2. Hero makes some headway, and corners the villain or somebody in:
  3. A physical conflict.
  4. A surprising plot twist, in which the hero preferably gets it in the neck bad, to end the 1500 words.

Action Sequence

Plot Twist

Section Questions

  • DOES: It still have SUSPENSE?
  • the MENACE getting blacker?
  • the hero finds himself in a hell of a fix?
  • It all happens logically?

Final 1500 Words

Rules

  1. Shovel the difficulties more thickly upon the hero.
  2. Get the hero almost buried in his troubles. (Figuratively, the villain has him prisoner and has him framed for a murder rap; the girl is presumably dead, everything is lost, and the DIFFERENT murder method is about to dispose of the suffering protagonist.)
  3. The hero extricates himself using HIS OWN SKILL, training or brawn.
  4. The mysteries remaining--one big one held over to this point will help grip interest--are cleared up in course of final conflict as hero takes the situation in hand.
  5. Final twist, a big surprise, (this can be the villain turning out to be the unexpected person, having the "Treasure" be a dud, etc.)
  6. The snapper, the punch line to end it.

Action Sequence

Plot Twist

Section Questions

  • HAS: the SUSPENSE held out to the last line?
  • The MENACE held out to the last?
  • Everything been explained?
  • It all happened logically?
  • Is the Punch Line enough to leave the reader with that WARM FEELING?
  • Did God kill the villain? Or the hero?